|Eve Of The War
|"battlestar Galactica" Versus "war Of The Worlds"
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|Author:||Flaming Poultice [ Wed Mar 23, 2005 5:55 am ]|
<span style='font-family:Arial'><span style='font-size:11pt;line-height:100%'><br />Since you lucky Brits were able to view the revisioned <br />â€˜Battlestar Galacticaâ€™ long before us poor Canadian <br />saps, Iâ€™m wondering how it was received. Particularly <br />in terms of the cinematography, which (so it would seem <br />from the early CGI tests) is being applied to some of <br />the effects shots for the new WOTW.<br /><br />(I am speaking, of course, about the â€˜impossible zoomâ€™ <br />shots, where weâ€™re viewing a panoramic star-scape around <br />the Galactica, and then â€“ ZOOP! â€“ the camera zooms <br />impossibly and weâ€™re suddenly focused on the actions of <br />a very small ship some five miles away.)<br /><br />As far as it goes with the CGI motion tests, I loved the <br />technique. Not only did it give the viewer the chance <br />to focus on different aspects of the Fighting Machine, <br />it seemed to add a real dynamism to the shot. It also <br />helped make it inherently re-watchable. We have to <br />remember that the vast majority of the audience wonâ€™t be <br />as juiced about seeing a Fighting Machine as some of us <br />will be (and Iâ€™ve watched that test footage probably 40 <br />times at this point). A little cinematic dynamism can <br />go a long way.<br /><br />My question is, how far should it go? I notice, on <br />â€˜Battlestarâ€™, that they seem to apply similar camera <br />techniques to the dramatic character-driven scenes, and <br />it doesnâ€™t quite work. <br /><br />As far as modern sci-fi goes, whatâ€™s the consensus on <br />the â€˜hyper cameraâ€™ methods, and does it even mean <br />anything that they used them in the CGI tests?<br /></span></span>
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